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PC Gamer (Italian) 31
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PC Gamer IT CD 31 1-2.iso
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DINKDEMO
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dink101.exe
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WHATSNEW.TXT
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1997-10-16
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1KB
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36 lines
-= What is new in V1.01 from V1.00 =-
■ EXE CHANGES ■
* Added restart() script command
* Added spawn() script command
* Added support for non sprite connected looped sounds that auto shutoff
when a new screen is loaded (instead of depending on a sprite to die)
* Added a fclose() where it was missing... this will fix the 'stuck on the
same screen' problem and any other file handle related problems..
* Fixed a serious bug dealing with type 1000 script threads and callbacks.
* When you raise a level, any exp earned in the last kill carries over to
the new level now.
* Floating hit and exp #'s stay for twice as long now.
* New timing code, monsters don't "speed up" when you punch. (was noticable
on slower machines especially)
* Added rotating arrows to the 'select' menu
■ OTHER CHANGES ■
* Added some new info to the hardmap (hard.dat)
* Changed bpotion.c
* Changed rpotion.c
* Changed ppotion.c
* Changed s1-hole.c
* Changed en-slay.c (preload graphics correctly now)
* Changed dinfo.c (to allow the restart option)
* Changed escape.c (added restart and help option)
* Added a sign near Wizard Martridge so he would be easier to find (s1-hsign)
* Changed s1-cavem.c (Fixed it so you can't kill the monster repeatly..)
* Made FIRE.WAV quieter.
- Seth A. Robinson (sethable@rtsoft.com)